Clean Up Your Blueprints with the Select Node 🧹
Stop using messy Branch chains! Learn how the Select node keeps your logic clean and fast.
Do you find yourself chaining multiple 'Branch' (If) nodes just to set a variable based on a condition? There is a much cleaner way to handle this in Unreal Engine 5.
The Old Way (Messy)
Typically, you might check a boolean. If True, Set Speed to 600. If False, Set Speed to 300. This requires execution wires, a Branch node, and two Set nodes.
The Select Way (Clean)
Right-click in your graph and type 'Select'.
Plug your Boolean (or Enum) into the 'Index' pin.
The node will update to show options (e.g., True/False).
Plug your desired values (600 and 300) into those options.
Connect the return value directly to a single Set node!
This logic is 'Pure' (no execution pins needed for the selection logic), making your graph significantly easier to read and debug.