AcademyClean Up Your Blueprints with the Select Node 🧹
Quick TipBeginner

Clean Up Your Blueprints with the Select Node 🧹

Stop using messy Branch chains! Learn how the Select node keeps your logic clean and fast.

November 25, 2025
Cyrus 365
1 min read
Unreal EngineBlueprintsBest Practices

Do you find yourself chaining multiple 'Branch' (If) nodes just to set a variable based on a condition? There is a much cleaner way to handle this in Unreal Engine 5.

The Old Way (Messy)

Typically, you might check a boolean. If True, Set Speed to 600. If False, Set Speed to 300. This requires execution wires, a Branch node, and two Set nodes.

The Select Way (Clean)

1

Right-click in your graph and type 'Select'.

2

Plug your Boolean (or Enum) into the 'Index' pin.

3

The node will update to show options (e.g., True/False).

4

Plug your desired values (600 and 300) into those options.

5

Connect the return value directly to a single Set node!

This logic is 'Pure' (no execution pins needed for the selection logic), making your graph significantly easier to read and debug.